home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Experimental BBS Explossion 3
/
Experimental BBS Explossion III.iso
/
games
/
nhak_src.zip
/
MKROOM.H
< prev
next >
Wrap
C/C++ Source or Header
|
1993-03-16
|
2KB
|
67 lines
/* SCCS Id: @(#)mkroom.h 3.0 89/01/07
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
#ifndef MKROOM_H
#define MKROOM_H
/* mkroom.h - types and structures for room and shop initialization */
struct mkroom {
schar lx,hx,ly,hy; /* usually xchar, but hx may be -1 */
schar rtype,rlit,doorct,fdoor;
};
struct shclass {
const char *name; /* name of the shop type */
char symb; /* this identifies the shop type */
int prob; /* the shop type probability in % */
schar dist; /* artifact placement type */
#define D_SCATTER 0 /* normal placement */
#define D_SHOP 1 /* shop-like placement */
#define D_TEMPLE 2 /* temple-like placement */
struct itp {
int iprob; /* probability of an item type */
int itype; /* item type: if >=0 a class, if < 0 a specific item */
} iprobs[5];
char **shknms; /* string list of shopkeeper names for this type */
};
extern const struct shclass shtypes[]; /* defined in shknam.c */
extern struct mkroom rooms[MAXNROFROOMS+1];
/* the normal rooms on the current level are described in rooms[0..n] for
* some n<MAXNROFROOMS
* the vault, if any, is described by rooms[n+1]
* the next rooms entry has hx -1 as a flag
* there is at most one non-vault special room on a level
*/
extern coord doors[DOORMAX];
/* values for rtype in the room definition structure */
#define OROOM 0 /* ordinary room */
#define COURT 2 /* contains a throne */
#define SWAMP 3 /* contains pools */
#define VAULT 4 /* contains piles of gold */
#define BEEHIVE 5 /* contains killer bees and royal jelly */
#define MORGUE 6 /* contains corpses, undead and ghosts */
#define BARRACKS 7 /* contains soldiers and their gear */
#define ZOO 8 /* floor covered with treasure and monsters */
#define DELPHI 9 /* contains Oracle and peripherals */
#define TEMPLE 10 /* contains a shrine */
#define SHOPBASE 11 /* everything above this is a shop */
#define ARMORSHOP 12 /* specific shop defines for level compiler */
#define SCROLLSHOP 13
#define POTIONSHOP 14
#define WEAPONSHOP 15
#define FOODSHOP 16
#define RINGSHOP 17
#define WANDSHOP 18
#define TOOLSHOP 19
#ifdef SPELLS
#define BOOKSHOP 20
#endif
#define IS_SHOP(x) ((x).rtype >= SHOPBASE)
#endif /* MKROOM_H /**/